Tuesday, October 22nd, 2013 by
There are and have been a lot of gaming revival and spiritual successor Kickstarter campaigns worth backing. What makes Obduction exciting, besides the very cool style of the concepts and the pedigree of the developers, Cyan, (Creators of the Myst series) is what I’m hearing from them. The game is said to have a very traditional focus with next-gen visuals (Unreal4 tech should look great) and I trust Cyan on that. They’ve kept their company tight, small and independent on purpose not only to keep development focused but also to build-in some reward for backers of the project. The more money put in, the bigger and bolder the game is. They are going to “do what they do,”
I’ve been terrible and lost-prone in every Cyan game I’ve tried. However, I always find myself booting them back up; the feel of mystery and dread they created was special and I know I’m not alone. Cyan’s games are legendary, influential and pretty damn successful. I think given the developer’s success, they could bring a exploration adventure to the table and get a big publisher deal but that’s not going to happen. As you can see from the video, they want their vision uncompromisingly so, and good! The fate of the project goes to the fans. Myst and it’s sequels should be in any vintage computer game collection and I have a very good feeling about Cyan’s new IP.
It has a month from it’s October 17th starting date, ending November 16th. Obduction has a goal of $1,100,000. Currently on the 22nd, they are almost exactly at half-way.
Friday, February 1st, 2013 by
I’ve been playing video games since I can remember. Nintendo, Genesis, and Apple Macintosh. I’d like to think I was the only 2nd Grader on the planet that pre ordered the original Quake. I’ve been a frustrated faithful for a long time. There were the painful moments like not being able to compete with friends in Red Alert matches, waiting for a Half-life & CS Max OS release in vain, and being told the only good games I could play came from Blizzard. Through the frustration came the moments of discovery and wonder; meeting up with friends I met gaming online with GameRanger (www.gameranger.com), appreciating classics no one I knew cared about like Fallout and Marathon and Myth and speaking of bungie – celebrating like it was my birthday when Halo was released finally, for Mac. Nowadays with dual booting, Steam and overall an acceptable amount of game support, there’s not much for a mac gamer to whine about.
But this shelve always reminds me of what it was like, and where I came from as a gamer. Here’s some shots of an self filled with mac gaming, past & present, that encompass that frustration and that discovery as well.
I once had the epiphany that explained to me how diehard New Jersey Nets actually existed. It was just like being a loyal Mac gamer in the nineties. Maybe the move to Brooklyn will be their Intel chipset.
Friday, February 1st, 2013 by
It’s MacWorld 1997, and an 8 year old me is Stuck in marathon infinity. Naturally, I ask a guy at the bungie booth for help. It turned out to be a map designer. He hooked me up with a detailed drawing of the map on the back of a business card. Didn’t help me whatsoever, but man was it cool.
Saturday, January 26th, 2013 by
Some Mac gaming classics!
Friday, January 25th, 2013 by
Orange & Ruby G3 iMacs